Initialize engine version: 4.5.4f1 (e036f44c54c9)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdim64.dll 20.19.15.4377]
    Renderer: Intel(R) HD Graphics 520
    Vendor:   Intel
    VRAM:     640 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\Apps\TopOptApp3D_ACML_5011\TopOptAppWin_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Apps\TopOptApp3D_ACML_5011\TopOptAppWin_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Apps\TopOptApp3D_ACML_5011\TopOptAppWin_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Apps\TopOptApp3D_ACML_5011\TopOptAppWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Apps\TopOptApp3D_ACML_5011\TopOptAppWin_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Apps\TopOptApp3D_ACML_5011\TopOptAppWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Apps\TopOptApp3D_ACML_5011\TopOptAppWin_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Apps\TopOptApp3D_ACML_5011\TopOptAppWin_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Apps\TopOptApp3D_ACML_5011\TopOptAppWin_Data\Managed\PInvoke.dll (this message is harmless)
Loading D:\Apps\TopOptApp3D_ACML_5011\TopOptAppWin_Data\Managed\PInvoke.dll into Unity Child Domain
- Completed reload, in  0.052 seconds
desktop: 1920x1200 59Hz; virtual: 3840x1200 at 0,0
<RI> Initializing input.

XInput1_3.dll not found.
<RI> Input initialized.

Platform assembly: D:\Apps\TopOptApp3D_ACML_5011\TopOptAppWin_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Apps\TopOptApp3D_ACML_5011\TopOptAppWin_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Apps\TopOptApp3D_ACML_5011\TopOptAppWin_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: D:\Apps\TopOptApp3D_ACML_5011\TopOptAppWin_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: D:\Apps\TopOptApp3D_ACML_5011\TopOptAppWin_Data\Managed\System.Xml.dll (this message is harmless)
D3D shader create error for shader ps_3_0
dcl_volume s0
def c3, 0.10000000, 0.00000000, -512.00000000, 1.00000000
defi i0, 255, 0, 0, 0
defi i1, 255, 0, 1, 0
def c4, 512.00000000, 0.50000000, 0, 0
dcl_texcoord0 v0.xyz
add r0.xyz, v0, -c0
dp3 r0.w, r0, r0
rsq r0.w, r0.w
mul r0.xyz, r0.w, r0
mul r0.xyz, r0, c1
mul r2.xyz, r0, c3.x
mul r3.xyz, v0, c1
mov r4.xyz, c3.y
mov r0.w, c3.y
mov r1.w, c3.y
mov_pp r2.w, c3.y
loop aL, i0
loop aL, i1
add_pp r0.x, r1.w, c3.z
cmp_pp r2.w, r0.x, c3, c3.y
break_ge r1.w, c4.x
mad r0.xyz, r1.w, r2, r3
add r1.xyz, r0, c2
add r0.x, -r1, c3.w
cmp r0.y, r0.x, c3.w, c3
cmp r0.x, r1, c3.w, c3.y
mul_pp r0.x, r0, r0.y
cmp r0.y, r1, c3.w, c3
mul_pp r0.x, r0, r0.y
add r0.z, -r1.y, c3.w
cmp r0.z, r0, c3.w, c3.y
mul_pp r0.x, r0, r0.z
add r0.z, -r1, c3.w
cmp r0.y, r1.z, c3.w, c3
cmp r0.z, r0, c3.w, c3.y
mul_pp r0.x, r0, r0.y
mul_pp r0.x, r0, r0.z
if_gt r0.x, c3.y
texld r0.x, r1, s0
add r0.z, -r0.x, c4.y
abs r0.y, r0.w
cmp r0.y, -r0, c3.w, c3
cmp r0.z, r0, c3.y, c3.w
mul_pp r0.y, r0.z, r0
mov r3.w, r0.x
if_gt r0.y, c3.y
mov r4.z, r2
mov r4.xy, c3.y
mov r0.yz, c3.y
mov r0.x, r2
add r0.xyz, r1, r0
texld r0.x, r0, s0
add r0.w, r3, -r0.x
mov r0.xz, c3.y
mov r0.y, r2
add r0.xyz, r1, r0
texld r0.x, r0, s0
add r1.xyz, r1, r4
add r0.y, r3.w, -r0.x
texld r1.x, r1, s0
add r0.x, r3.w, -r1
dp3 r0.z, r0.wxyw, r0.wxyw
rsq r0.z, r0.z
mul r0.xyz, r0.z, r0.wxyw
mad r4.xyz, -r0, c4.y, c4.y
mov r0.w, c3
endif
endif
add r1.w, r1, c3
endloop
break_gt r2.w, c3.y
endloop
abs r0.w, r0
cmp r1.x, -r0.w, c3.w, c3.y
mov r0.xyz, r4
mov r0.w, c3
abs_pp r1.x, r1
cmp oC0, -r1.x, r0, c3.y

WARNING: Shader Unsupported: 'Custom/RayCast' - Pass '' shader state not supported
WARNING: Shader Unsupported: 'Custom/RayCast' - Setting to default shader.
UnloadTime: 0.199103 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2163.
Total: 1.752911 ms (FindLiveObjects: 0.059803 ms CreateObjectMapping: 0.089341 ms MarkObjects: 1.256976 ms  DeleteObjects: 0.025161 ms)

topOptApp3DVersion: 113

 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

