Initialize engine version: 4.5.5f1 (7684ad0c5a44)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdim64.dll 25.20.100.6793]
    Renderer: Intel(R) UHD Graphics 620
    Vendor:   Intel
    VRAM:     8271 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: E:\Apps\TopOptGame_ACML_5011\TopOptGameWin_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Apps\TopOptGame_ACML_5011\TopOptGameWin_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Apps\TopOptGame_ACML_5011\TopOptGameWin_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\Apps\TopOptGame_ACML_5011\TopOptGameWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\Apps\TopOptGame_ACML_5011\TopOptGameWin_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Apps\TopOptGame_ACML_5011\TopOptGameWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Apps\TopOptGame_ACML_5011\TopOptGameWin_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading E:\Apps\TopOptGame_ACML_5011\TopOptGameWin_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: E:\Apps\TopOptGame_ACML_5011\TopOptGameWin_Data\Managed\PInvoke.dll (this message is harmless)
Loading E:\Apps\TopOptGame_ACML_5011\TopOptGameWin_Data\Managed\PInvoke.dll into Unity Child Domain
- Completed reload, in  0.084 seconds
desktop: 1920x1200 59Hz; virtual: 3840x1200 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: E:\Apps\TopOptGame_ACML_5011\TopOptGameWin_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\Apps\TopOptGame_ACML_5011\TopOptGameWin_Data\Managed\System.dll (this message is harmless)
Platform assembly: E:\Apps\TopOptGame_ACML_5011\TopOptGameWin_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: E:\Apps\TopOptGame_ACML_5011\TopOptGameWin_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: E:\Apps\TopOptGame_ACML_5011\TopOptGameWin_Data\Managed\System.Xml.dll (this message is harmless)
UnloadTime: 0.208300 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 857.
Total: 2.787600 ms (FindLiveObjects: 0.020700 ms CreateObjectMapping: 0.007600 ms MarkObjects: 0.310500 ms  DeleteObjects: 0.003300 ms)

Auth Exception: The authentication or decryption has failed.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Auth Exception: The authentication or decryption has failed.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Auth Exception: The authentication or decryption has failed.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

